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Superflex bingo: Teaching through the bingo board

https://libraries.phsa.ca/permalink/catalog122081
Estes, Tara. San Jose, CA: Think Social Publishing, Inc. , 2018. (Game)
Audience
Patient or Public
Agency
BC Children's and Women's
Location
Family Support & Resource Centre
Call Number
GK 850 EST 2018
Superflex® Bingo is a flexible, fun, and educational game! It enables students to practice identifying Social Thinking concepts and Superflex characters to strengthen their self-regulation and superflexible thinking powers. This is not a stand-alone teaching tool, do not introduce this game until y…
Title
Superflex bingo: Teaching through the bingo board
Author
Estes, Tara
Corporate Author
Think Social Publishing, Inc.
Place
San Jose, CA
Publisher
Think Social Publishing, Inc.
Year Published
2018
Physical Description
10 bingo boards; 12 themed card decks (148 cards); 24 answer-definition cards; 300 bingo chips; 1 instructions booklet
Series
Superflex
Topics
Child Behaviour
Speech. Speech Development.
Speech-Children
Autism
Relationship Conflict
Relationships
Social Skills
Abstract
Superflex® Bingo is a flexible, fun, and educational game! It enables students to practice identifying Social Thinking concepts and Superflex characters to strengthen their self-regulation and superflexible thinking powers. This is not a stand-alone teaching tool, do not introduce this game until your students have completed You Are a Social Detective! and the Superflex curriculum.
Designed for 1 ? 10 players, ages 7-10+, plus an adult to lead/facilitate game play. (Since the game is designed with teaching in mind, it?s not recommended that students play the game without the adult facilitator.)
Session time: 25-30 minutes for a typical game.
Instructions booklet offers adaptations and modifications so the game can be used flexibly with different size groups and players with varying levels of social understanding.
Notes
For parents and professionals. Ages 7 to 10+
ISBN
9781936943517
Language
English
Material Type
Game
Agency
BC Children's and Women's
Location
Family Support & Resource Centre
Audience
Patient or Public
Call Number
GK 850 EST 2018
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Thinkables and Unthinkables double deck

https://libraries.phsa.ca/permalink/catalog122079

www.socialthinking.com/Products/superflex-thinkables-unthinkables-double-deck

Think Social Publishing, Inc. San Jose, CA: Think Social Publishing, Inc. , 2014. (Game)
Audience
Patient or Public
Agency
BC Children's and Women's
Location
Family Support & Resource Centre
Call Number
GK 850 THI 2014
Since we introduced the Superflex® Curriculum in 2008, creative educators, therapists, parents, and related service professionals have come up with all sorts of new ways to teach the concepts and ideas related to Superflex. Yet, you wanted games and visual teaching tools to make your teachings even…
Title
Thinkables and Unthinkables double deck
Corporate Author
Think Social Publishing, Inc.
Place
San Jose, CA
Publisher
Think Social Publishing, Inc.
Year Published
2014
Physical Description
2 decks of cards; Unthinkables deck with 52 cards and Thinkables deck with 52 cards
Series
Superflex
Topics
Child Behaviour
Speech. Speech Development.
Speech-Children
Autism
Relationship Conflict
Relationships
Social Skills
Abstract
Since we introduced the Superflex® Curriculum in 2008, creative educators, therapists, parents, and related service professionals have come up with all sorts of new ways to teach the concepts and ideas related to Superflex. Yet, you wanted games and visual teaching tools to make your teachings even better.
The Thinkables & Unthinkables Double Deck is the superflexible teaching tool you asked for to use with individuals who are learning about or have already been introduced to Superflex, the 14 original Unthinkables, and the newer characters, the Thinkables (first mentioned in our book, Social Town Citizens Discover 82 New Unthinkables for Superflex to Outsmart).
You take the lead in using the cards ? they?re a blank canvas of possibilities!
Create games such as ?Go Fish? with the cards
Use the Thinkables cards to say ?good job? when a child or student has mostly put an Unthinkable to rest
Use an Unthinkable card as a visual tool to remind a student to use his/her strategies when one of those clever, sneaky characters is invading the student?s brain
Pick an Unthinkable or Thinkable and play ?I Spy?? where students use their Social Detective skills to look for that character showing up in themselves or others in the group, the classroom, or the school.
The possibilities are endless, limited only by your imagination and your own superflexible thinking!
Content
Unthinkables deck: 52 cards with multiples of each of 14 Unthinkable characters
Thinkables deck: 52 cards with multiples of each of 14 Thinkable characters and Superflex cards
Cards contain the character?s image, name, AND powers. Cards are plastic coated, standard playing card size.
Notes
For parents and professionals. Ages 7 to 10+
ISBN
9781936943906
Language
English
Material Type
Game
Agency
BC Children's and Women's
Location
Family Support & Resource Centre
URL
www.socialthinking.com/Products/superflex-thinkables-unthinkables-double-deck
Audience
Patient or Public
Call Number
GK 850 THI 2014
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Superflex superdecks: Card games to promote superflexible social thinking

https://libraries.phsa.ca/permalink/catalog122080

www.socialthinking.com/-/media/Files/For-Products/Superflex-Superdecks-Supplemental-Materials.ashx

Garcia Winner, Michelle, Madrigal, Stephanie. San Jose, CA: Think Social Publishing, Inc. , 2013. (Game)
Audience
Patient or Public
Agency
BC Children's and Women's
Location
Family Support & Resource Centre
Call Number
GK 850 WIN 2013b
URL Notes
Download free supplemental materials
Superflex Superdecks are card games created to invoke your own superflexible thinking as you teach students to be more superflexible social thinkers. It's all about superflexibility! The game pack is a companion teaching tool to the popular Superflex Curriculum, which helps parents and professional…
Title
Superflex superdecks: Card games to promote superflexible social thinking
Author
Garcia Winner, Michelle
Madrigal, Stephanie
Corporate Author
Think Social Publishing, Inc.
Place
San Jose, CA
Publisher
Think Social Publishing, Inc.
Year Published
2013
Physical Description
4 decks of cards (Unthinkables deck, Thinkables deck, Situations deck, Strategy deck); Power Pals/Five-Step Power Plan (4 copies); Unthinkables & Thinkables (4 copies); 4 instructions cards for each deck; 1 instructions booklet
Series
Superflex
Topics
Child Behaviour
Speech. Speech Development.
Speech-Children
Autism
Relationship Conflict
Relationships
Social Skills
Abstract
Superflex Superdecks are card games created to invoke your own superflexible thinking as you teach students to be more superflexible social thinkers. It's all about superflexibility! The game pack is a companion teaching tool to the popular Superflex Curriculum, which helps parents and professionals teach children ages 8 to 11 about social thinking, social regulation, and social problem solving.
The Superdecks are not an introduction to Superflex, and should only be used with students who are already familiar with the concept of being a Social Detective (introduced in the book, You Are a Social Detective), and are either working through or have completed the Superflex Curriculum. The games and activities provided prompt players to think about the powers of the characters, brainstorm which Unthinkable might appear in a situation, match strategies to characters, or Thinkables and Unthinkables, and use their social thinking in other superflexible ways.
Notes
For parents and professionals. Ages 7 to 10+
ISBN
9780970132093
Language
English
Material Type
Game
Agency
BC Children's and Women's
Location
Family Support & Resource Centre
URL
www.socialthinking.com/-/media/Files/For-Products/Superflex-Superdecks-Supplemental-Materials.ashx
URL Notes
Download free supplemental materials
Audience
Patient or Public
Call Number
GK 850 WIN 2013b
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Logiudice, Carolyn, McConnell, Nancy. East Moine, IL: LinguiSystems , 2001. (Game) — 1 copy, 1 available
Audience
Patient or Public
Agency
BC Children's and Women's
Location
Sunny Hill Education Resource Centre
Call Number
FM 235 LOG 2001
This game provides specific training in social language skills. Young students learn what is socially acceptable and what isn't as they help the loveable sheepdog, Maxwell, find his manor. It is for students with social and pragmatic deficits due to autism spectrum disorders, nonverbal learning dis…
Title
Maxwell's manor
Subtitle
Social language game
Author
Logiudice, Carolyn
McConnell, Nancy
Place
East Moine, IL
Publisher
LinguiSystems
Year Published
2001
Physical Description
Includes: instructions; board; 6 decks of cards (white; blue; green; orange; yellow; pink); 1 dice; 5 players
Topics
Language/Communication
Learning Differences. Learning Disabilities
Autism Spectrum Disorder (includes Asperger Syndrome)
Autism
Friendship
Abstract
This game provides specific training in social language skills. Young students learn what is socially acceptable and what isn't as they help the loveable sheepdog, Maxwell, find his manor. It is for students with social and pragmatic deficits due to autism spectrum disorders, nonverbal learning disorder, behavioral disorders, and/or emotional disorders.
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The 300 question cards are organized into six skill areas:
- Nonverbal Communication—acting out emotions with events, using gestures and facial expressions to communicate simple thoughts or sentences
- Conversation Skills—giving information, asking questions, and using appropriate voice style for various situations
- Being a Friend—getting along with peers in a variety of situations that involve sharing, apologizing, complimenting, saying "no," joining a group, borrowing, lending, handling teasing, consoling, protecting, accusing, and tattling
- Self-Control—controlling impulsivity, taking responsibility, and asking permission
- Be Polite—using polite forms, such as please, thank you, and excuse me, in specific situations
- Follow the Rules—know the classroom and social rules (e.g., raising your hand, not interrupting, returning something you've borrowed)
Notes
Ages 4 through 9
Language
English
Material Type
Game
Agency
BC Children's and Women's
Location
Sunny Hill Education Resource Centre
Audience
Patient or Public
Call Number
FM 235 LOG 2001
Copy 1 BC Children's and Women's Sunny Hill Education Resource Centre Available