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Bureau For At-Risk Youth. [Plainview, NY]: Bureau For At-Risk Youth , 1996. (Game) — 1 copy, 1 available
Audience
Patient or Public
Agency
BC Children's and Women's
Location
Family Support & Resource Centre
Call Number
STACKS GK 800 ATT 1996
This game includes 25 two-sided cards which playfully illustrate positive and negative attitudes and are intended to reinforce positive attitudes, behaviours and feelings in children.
Title
The attitude bag
Author
Bureau For At-Risk Youth
Place
[Plainview, NY]
Publisher
Bureau For At-Risk Youth
Year Published
1996
Physical Description
1 game (25 cards + instruction guide + attitude chart + stickers)
Topics
Child Behaviour
Emotional Health
Children's Emotions
Abstract
This game includes 25 two-sided cards which playfully illustrate positive and negative attitudes and are intended to reinforce positive attitudes, behaviours and feelings in children.
Language
English
Material Type
Game
Agency
BC Children's and Women's
Location
Family Support & Resource Centre
Audience
Patient or Public
Call Number
STACKS GK 800 ATT 1996
Copy 1 BC Children's and Women's Family Support & Resource Centre Available
Bureau For At-Risk Youth. Plainview, NY: Bureau For At-Risk Youth , 1996. (Game) — 1 copy, 1 available
Audience
Patient or Public
Agency
BC Children's and Women's
Location
Family Support & Resource Centre
Call Number
STACKS GK 720 FEE 1996
This game includes 40 cards which playfully illustrate common feelings and are intended to reinforce positive feelings in children (K-Grade 5).
Title
The feelings bag
Corporate Author
Bureau For At-Risk Youth
Place
Plainview, NY
Publisher
Bureau For At-Risk Youth
Year Published
1996
Physical Description
1 game (40 cards + instruction guide + attitude chart + stickers)
Topics
Children's Emotions
Self-Concept(includes self-esteem)
Abstract
This game includes 40 cards which playfully illustrate common feelings and are intended to reinforce positive feelings in children (K-Grade 5).
Notes
*Audience: counselling professionals, educators, parents and support workers.
Language
English
Material Type
Game
Agency
BC Children's and Women's
Location
Family Support & Resource Centre
Audience
Patient or Public
Call Number
STACKS GK 720 FEE 1996
Copy 1 BC Children's and Women's Family Support & Resource Centre Available
Blue Heron Productions. Nelson, BC: Blue Heron Productions , 1995. (Game) — 2 copies, 2 available
Audience
Patient or Public
Agency
BC Children's and Women's
Location
Sunny Hill Education Resource Centre
Call Number
CA 200 GOO 1995
Goals: To provide a playful opportunity for children to explore and express their feelings while creating an informal structure for personal story telling, focusing on the emotional life. When a player lands on a Feeling Word Square, he or she makes a comment or tells a story about that feeling to …
Title
Goose game of feelings
Corporate Author
Blue Heron Productions
Place
Nelson, BC
Publisher
Blue Heron Productions
Year Published
1995
Physical Description
Contents: Game Board; 4 wooden geese; Dice and Rules.
Topics
Emotional Health
Children's Emotions
Empathy
Abstract
Goals: To provide a playful opportunity for children to explore and express their feelings while creating an informal structure for personal story telling, focusing on the emotional life. When a player lands on a Feeling Word Square, he or she makes a comment or tells a story about that feeling to show what it means to them. The player who lands on a Standing Goose trades places with another player. This acts as a metaphor for basic human commonality and can lay the foundation for the discussion of empathy.
Notes
Players: 2-4; Ages: 5-12; Grades: K-6
Language
English
Material Type
Game
Agency
BC Children's and Women's
Location
Sunny Hill Education Resource Centre
Audience
Patient or Public
Call Number
CA 200 GOO 1995
Copy 2 BC Children's and Women's Sunny Hill Education Resource Centre Available
Copy 1 BC Children's and Women's Sunny Hill Education Resource Centre Available

Snakes and ladders: A moral journey

https://libraries.phsa.ca/permalink/catalog105816
Blue Heron Productions. Nelson, BC: Blue Heron Productions , 1995. (Game) — 1 copy, 1 available
Audience
Patient or Public
Agency
BC Children's and Women's
Location
Sunny Hill Education Resource Centre
Call Number
CE 280 SNA 1995
Goals: This adaptation of the ancient game of Snakes and Ladders, can be used to aid discussions of values. The concepts at the bottom and top of the ladders and head and tail of the snakes are linked (i.e. ignorance is linked to trouble while patience is linked to success).
Title
Snakes and ladders: A moral journey
Corporate Author
Blue Heron Productions
Place
Nelson, BC
Publisher
Blue Heron Productions
Year Published
1995
Physical Description
Contents: Game Board; 4 wooden animals; Dice & Rules
Topics
Empathy
Emotional Health
Children's Emotions
Abstract
Goals: This adaptation of the ancient game of Snakes and Ladders, can be used to aid discussions of values. The concepts at the bottom and top of the ladders and head and tail of the snakes are linked (i.e. ignorance is linked to trouble while patience is linked to success).
Language
English
Material Type
Game
Agency
BC Children's and Women's
Location
Sunny Hill Education Resource Centre
Audience
Patient or Public
Call Number
CE 280 SNA 1995
Copy 1 BC Children's and Women's Sunny Hill Education Resource Centre Available
Blue Heron Productions. Nelson, BC: Blue Heron Productions , 1995. (Game) — 1 copy, 1 available
Audience
Patient or Public
Agency
BC Children's and Women's
Location
Sunny Hill Education Resource Centre
Call Number
CE 250 DRA 1995
Goals: To encourage storytelling about feelings associated with anger. The dragon leads players to discover warning signs of anger, the dangers of anger and also good reasons to be angry and good ways to dealing with anger. As well, The Dragon Game encourages story telling about the different types…
Title
The dragon game
Corporate Author
Blue Heron Productions
Place
Nelson, BC
Publisher
Blue Heron Productions
Year Published
1995
Physical Description
Contents: Game Board; 4 wooden playing pieces; Spinner; Rules
Topics
Anger
Emotional Health
Children's Anger
Children's Emotions
Abstract
Goals: To encourage storytelling about feelings associated with anger. The dragon leads players to discover warning signs of anger, the dangers of anger and also good reasons to be angry and good ways to dealing with anger. As well, The Dragon Game encourages story telling about the different types of anger (irritation, grumpiness and fury) as well as other closely related feelings such as anxiety, frustration and embarrassment.
Notes
Players: 2-4; Ages: 6-13; Grades: 1-7
Language
English
Material Type
Game
Agency
BC Children's and Women's
Location
Sunny Hill Education Resource Centre
Audience
Patient or Public
Call Number
CE 250 DRA 1995
Copy 1 BC Children's and Women's Sunny Hill Education Resource Centre Available
Peak Potential. Colorado: Peak Potential, Inc. , 1990. (Game) — 4 copies, 4 available
Audience
Patient or Public
Agency
BC Children's and Women's
Location
Sunny Hill Education Resource Centre
Call Number
GK 720 MAD 1990
Feelings can be very difficult to describe, define and to demonstrate. The Mad Sad Glad game attempts to make the very challenging task of teaching feelings and their associations both interactive and fun, in a non-judgemental setting. The game comes accompanied by both basic and advanced emotion …
Title
Mad sad glad game
Corporate Author
Peak Potential
Place
Colorado
Publisher
Peak Potential, Inc.
Year Published
1990
Physical Description
1 game (various pieces): col. ; in box + 1 instruction sheet
Topics
Children's Emotions
Self-Concept(includes self-esteem)
Abstract
Feelings can be very difficult to describe, define and to demonstrate. The Mad Sad Glad game attempts to make the very challenging task of teaching feelings and their associations both interactive and fun, in a non-judgemental setting. The game comes accompanied by both basic and advanced emotion cards, enabling it to be used by a much wider audience.
Notes
Contents note: (1 gameboad, 94 situation cards, 48 basic feelings cards, 24 advanced feelings cards, 4 wild cards); col. Ill, in box.
Audience: counselling professionals; educators; parents; persons with disabilities and support workers. For ages 5-12.
ISBN
0000000398
Language
English
Material Type
Game
Agency
BC Children's and Women's
Location
Sunny Hill Education Resource Centre
Audience
Patient or Public
Call Number
GK 720 MAD 1990
Copy 3 BC Children's and Women's Sunny Hill Education Resource Centre Available
Copy 2 BC Children's and Women's Sunny Hill Education Resource Centre Available
Copy 4 BC Children's and Women's Sunny Hill Education Resource Centre Available
Copy 1 BC Children's and Women's Sunny Hill Education Resource Centre Available
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6 records – page 1 of 1.