1. Home
  2. List
Search Options

4 records – page 1 of 1.

Logiudice, Carolyn, McConnell, Nancy. East Moine, IL: LinguiSystems , 2001. (Game) — 1 copy, 1 available
Audience
Patient or Public
Agency
BC Children's and Women's
Location
Sunny Hill Education Resource Centre
Call Number
FM 235 LOG 2001
This game provides specific training in social language skills. Young students learn what is socially acceptable and what isn't as they help the loveable sheepdog, Maxwell, find his manor. It is for students with social and pragmatic deficits due to autism spectrum disorders, nonverbal learning dis…
Title
Maxwell's manor
Subtitle
Social language game
Author
Logiudice, Carolyn
McConnell, Nancy
Place
East Moine, IL
Publisher
LinguiSystems
Year Published
2001
Physical Description
Includes: instructions; board; 6 decks of cards (white; blue; green; orange; yellow; pink); 1 dice; 5 players
Topics
Language/Communication
Learning Differences. Learning Disabilities
Autism Spectrum Disorder (includes Asperger Syndrome)
Autism
Friendship
Abstract
This game provides specific training in social language skills. Young students learn what is socially acceptable and what isn't as they help the loveable sheepdog, Maxwell, find his manor. It is for students with social and pragmatic deficits due to autism spectrum disorders, nonverbal learning disorder, behavioral disorders, and/or emotional disorders.
-
The 300 question cards are organized into six skill areas:
- Nonverbal Communication—acting out emotions with events, using gestures and facial expressions to communicate simple thoughts or sentences
- Conversation Skills—giving information, asking questions, and using appropriate voice style for various situations
- Being a Friend—getting along with peers in a variety of situations that involve sharing, apologizing, complimenting, saying "no," joining a group, borrowing, lending, handling teasing, consoling, protecting, accusing, and tattling
- Self-Control—controlling impulsivity, taking responsibility, and asking permission
- Be Polite—using polite forms, such as please, thank you, and excuse me, in specific situations
- Follow the Rules—know the classroom and social rules (e.g., raising your hand, not interrupting, returning something you've borrowed)
Notes
Ages 4 through 9
Language
English
Material Type
Game
Agency
BC Children's and Women's
Location
Sunny Hill Education Resource Centre
Audience
Patient or Public
Call Number
FM 235 LOG 2001
Copy 1 BC Children's and Women's Sunny Hill Education Resource Centre Available
Logiudice, Carolyn, McConnell, Nancy. East Moine, IL: LinguiSystems , 1999. (Game) — 1 copy, 1 available
Audience
Patient or Public
Agency
BC Children's and Women's
Location
Sunny Hill Education Resource Centre
Call Number
FM 235 LOG 1999
Students role-play and practice what to say in social interactions and engage in short conversations with this language-based game for social skills. They learn to identify appropriate responses in situations relevant to them. Youth/adolescents like the strategy, fast pace, and competitive play in …
Title
What's Up?
Author
Logiudice, Carolyn
McConnell, Nancy
Place
East Moine, IL
Publisher
LinguiSystems
Year Published
1999
Physical Description
Includes: instructions; board; 4 sets of cards; 4 "thumbs up" cards; 1 die; 16 players
Series
A That's Life Game
Topics
Language/Communication
Peer Relationships. Peer Pressure
Young Adults ? Social Behaviour
Abstract
Students role-play and practice what to say in social interactions and engage in short conversations with this language-based game for social skills. They learn to identify appropriate responses in situations relevant to them. Youth/adolescents like the strategy, fast pace, and competitive play in this game.
-
The game targets these social language skills:
- Basic Nonverbal Communication—body language, voice, language style Problem-Solving and Decision Making—identify problems, choose the best alternative, evaluate decisions
- Conversation Skills—initiate conversations, turn-taking, topic maintenance, avoid interrupting, phone skills
- Emotions and Self-Esteem—saying how you feel, responding to others' emotions, respecting yourself
- Peer Relationships—giving compliments, asking for favors, disagreeing, joining groups, apologizing, responding to being left out
- Working With Others—getting along with adults, classroom survival skills, accepting differences in others, dealing with embarrassing situations
Notes
Ages 11 through 16
Language
English
Material Type
Game
Agency
BC Children's and Women's
Location
Sunny Hill Education Resource Centre
Audience
Patient or Public
Call Number
FM 235 LOG 1999
Copy 1 BC Children's and Women's Sunny Hill Education Resource Centre Redevelopment Available
Bureau For At-Risk Youth. [Plainview, NY]: Bureau For At-Risk Youth , 1996. (Game) — 1 copy, 1 available
Audience
Patient or Public
Agency
BC Children's and Women's
Location
Family Support & Resource Centre
Call Number
STACKS GK 800 ATT 1996
This game includes 25 two-sided cards which playfully illustrate positive and negative attitudes and are intended to reinforce positive attitudes, behaviours and feelings in children.
Title
The attitude bag
Author
Bureau For At-Risk Youth
Place
[Plainview, NY]
Publisher
Bureau For At-Risk Youth
Year Published
1996
Physical Description
1 game (25 cards + instruction guide + attitude chart + stickers)
Topics
Child Behaviour
Emotional Health
Children's Emotions
Abstract
This game includes 25 two-sided cards which playfully illustrate positive and negative attitudes and are intended to reinforce positive attitudes, behaviours and feelings in children.
Language
English
Material Type
Game
Agency
BC Children's and Women's
Location
Family Support & Resource Centre
Audience
Patient or Public
Call Number
STACKS GK 800 ATT 1996
Copy 1 BC Children's and Women's Family Support & Resource Centre Available
Bureau For At-Risk Youth. Plainview, NY: Bureau For At-Risk Youth , 1996. (Game) — 1 copy, 1 available
Audience
Patient or Public
Agency
BC Children's and Women's
Location
Family Support & Resource Centre
Call Number
STACKS GK 720 FEE 1996
This game includes 40 cards which playfully illustrate common feelings and are intended to reinforce positive feelings in children (K-Grade 5).
Title
The feelings bag
Corporate Author
Bureau For At-Risk Youth
Place
Plainview, NY
Publisher
Bureau For At-Risk Youth
Year Published
1996
Physical Description
1 game (40 cards + instruction guide + attitude chart + stickers)
Topics
Children's Emotions
Self-Concept(includes self-esteem)
Abstract
This game includes 40 cards which playfully illustrate common feelings and are intended to reinforce positive feelings in children (K-Grade 5).
Notes
*Audience: counselling professionals, educators, parents and support workers.
Language
English
Material Type
Game
Agency
BC Children's and Women's
Location
Family Support & Resource Centre
Audience
Patient or Public
Call Number
STACKS GK 720 FEE 1996
Copy 1 BC Children's and Women's Family Support & Resource Centre Available