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Prince, Audrey, Vaughan, Jack (illustrator). Greenville, SC: Super Duper Publications , 2006. (Game) — 1 copy, 1 available
Audience
Patient or Public
Agency
BC Children's and Women's
Location
Family Support & Resource Centre
Call Number
JUNIOR FM 235 PRI 2006
Social Inferences Fun Deck with Super Duper Secret Decoder has 63 social story cards to help students improve their inference-making skills. Students listen to/read the stories and choose the answer that represents a logical inference. There are three social skills sections.
Title
Social Inferences Fun Deck
Author
Prince, Audrey
Vaughan, Jack (illustrator)
Place
Greenville, SC
Publisher
Super Duper Publications
Year Published
2006
Physical Description
63 cards; 1 secret decoder device
Topics
Language/Communication
Speech. Speech Development.
Abstract
Social Inferences Fun Deck with Super Duper Secret Decoder has 63 social story cards to help students improve their inference-making skills. Students listen to/read the stories and choose the answer that represents a logical inference. There are three social skills sections.
Notes
For grades 2-8
ISBN
9791586506567
Language
English
Material Type
Game
Agency
BC Children's and Women's
Location
Family Support & Resource Centre
Audience
Patient or Public
Call Number
JUNIOR FM 235 PRI 2006
Copy 2 BC Children's and Women's Family Support & Resource Centre Available
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Prince, Audrey, Vaughan, Jack (illustrator). Greenville, SC: Super Duper Publications , 2005. (Game) — 1 copy, 1 available
Audience
Patient or Public
Agency
BC Children's and Women's
Location
Family Support & Resource Centre
Call Number
JUNIOR FM 235 PRI 2005
This Story Prediction Fun Deck with Super Duper Secret Decoder has 56 cards to improve your students' ability to predict what will happen next. Students listen to or read a story and choose the answer that makes the most sense for the story ending. Students can self-check answers with the Super Dup…
Title
Story Prediction Fun Deck
Author
Prince, Audrey
Vaughan, Jack (illustrator)
Place
Greenville, SC
Publisher
Super Duper Publications
Year Published
2005
Physical Description
56 cards; 1 secret decoder device
Topics
Speech. Speech Development.
Language/Communication
Speech-Children
Abstract
This Story Prediction Fun Deck with Super Duper Secret Decoder has 56 cards to improve your students' ability to predict what will happen next. Students listen to or read a story and choose the answer that makes the most sense for the story ending. Students can self-check answers with the Super Duper® Secret Decoder. Just hold the decoder over the answer choices. The correct answer is highlighted in invisible ink!
ISBN
9791586505171
Language
English
Material Type
Game
Agency
BC Children's and Women's
Location
Family Support & Resource Centre
Audience
Patient or Public
Call Number
JUNIOR FM 235 PRI 2005
Copy 1 BC Children's and Women's Family Support & Resource Centre Available
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Logiudice, Carolyn, McConnell, Nancy. East Moine, IL: LinguiSystems , 2001. (Game) — 1 copy, 0 available
Audience
Patient or Public
Agency
BC Children's and Women's
Location
Sunny Hill Education Resource Centre
Call Number
FM 235 LOG 2001
This game provides specific training in social language skills. Young students learn what is socially acceptable and what isn't as they help the loveable sheepdog, Maxwell, find his manor. It is for students with social and pragmatic deficits due to autism spectrum disorders, nonverbal learning dis…
Title
Maxwell's manor
Subtitle
Social language game
Author
Logiudice, Carolyn
McConnell, Nancy
Place
East Moine, IL
Publisher
LinguiSystems
Year Published
2001
Physical Description
Includes: instructions; board; 6 decks of cards (white; blue; green; orange; yellow; pink); 1 dice; 5 players
Topics
Language/Communication
Learning Differences. Learning Disabilities
Autism Spectrum Disorder (includes Asperger Syndrome)
Autism
Friendship
Abstract
This game provides specific training in social language skills. Young students learn what is socially acceptable and what isn't as they help the loveable sheepdog, Maxwell, find his manor. It is for students with social and pragmatic deficits due to autism spectrum disorders, nonverbal learning disorder, behavioral disorders, and/or emotional disorders.
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The 300 question cards are organized into six skill areas:
- Nonverbal Communication—acting out emotions with events, using gestures and facial expressions to communicate simple thoughts or sentences
- Conversation Skills—giving information, asking questions, and using appropriate voice style for various situations
- Being a Friend—getting along with peers in a variety of situations that involve sharing, apologizing, complimenting, saying "no," joining a group, borrowing, lending, handling teasing, consoling, protecting, accusing, and tattling
- Self-Control—controlling impulsivity, taking responsibility, and asking permission
- Be Polite—using polite forms, such as please, thank you, and excuse me, in specific situations
- Follow the Rules—know the classroom and social rules (e.g., raising your hand, not interrupting, returning something you've borrowed)
Notes
Ages 4 through 9
Language
English
Material Type
Game
Agency
BC Children's and Women's
Location
Sunny Hill Education Resource Centre
Audience
Patient or Public
Call Number
FM 235 LOG 2001
Copy 1 BC Children's and Women's Sunny Hill Education Resource Centre On Loan, due October 01, 2019
Logiudice, Carolyn, McConnell, Nancy. East Moine, IL: LinguiSystems , 1999. (Game) — 1 copy, 1 available
Audience
Patient or Public
Agency
BC Children's and Women's
Location
Sunny Hill Education Resource Centre
Call Number
FM 235 LOG 1999
Students role-play and practice what to say in social interactions and engage in short conversations with this language-based game for social skills. They learn to identify appropriate responses in situations relevant to them. Youth/adolescents like the strategy, fast pace, and competitive play in …
Title
What's Up?
Author
Logiudice, Carolyn
McConnell, Nancy
Place
East Moine, IL
Publisher
LinguiSystems
Year Published
1999
Physical Description
Includes: instructions; board; 4 sets of cards; 4 "thumbs up" cards; 1 die; 16 players
Series
A That's Life Game
Topics
Language/Communication
Peer Relationships. Peer Pressure
Young Adults ? Social Behaviour
Abstract
Students role-play and practice what to say in social interactions and engage in short conversations with this language-based game for social skills. They learn to identify appropriate responses in situations relevant to them. Youth/adolescents like the strategy, fast pace, and competitive play in this game.
-
The game targets these social language skills:
- Basic Nonverbal Communication—body language, voice, language style Problem-Solving and Decision Making—identify problems, choose the best alternative, evaluate decisions
- Conversation Skills—initiate conversations, turn-taking, topic maintenance, avoid interrupting, phone skills
- Emotions and Self-Esteem—saying how you feel, responding to others' emotions, respecting yourself
- Peer Relationships—giving compliments, asking for favors, disagreeing, joining groups, apologizing, responding to being left out
- Working With Others—getting along with adults, classroom survival skills, accepting differences in others, dealing with embarrassing situations
Notes
Ages 11 through 16
Language
English
Material Type
Game
Agency
BC Children's and Women's
Location
Sunny Hill Education Resource Centre
Audience
Patient or Public
Call Number
FM 235 LOG 1999
Copy 1 BC Children's and Women's Sunny Hill Education Resource Centre Redevelopment Available

"Say and Do" Pragmatic Game Boards

https://libraries.phsa.ca/permalink/catalog112005
Gill, Kim, De Ninno, Joanne. Greenville, SC: Super Duper Publications , 1998. (Game) — 1 copy, 0 available
Audience
Patient or Public
Agency
BC Children's and Women's
Location
Sunny Hill Education Resource Centre
Call Number
JUNIOR FM 235 GIL 1998
Ready…set…let's interact! Encourage your students to improve their social communication skills with these fun, colorful game boards. Choose from 10 game boards targeting these pragmatic skills: Giving information; Persuasion; Requesting; Telephone etiquette; Greetings and politeness markers; Feelin…
Title
"Say and Do" Pragmatic Game Boards
Subtitle
10 Laminated games for improving pragmatic skills
Author
Gill, Kim
De Ninno, Joanne
Place
Greenville, SC
Publisher
Super Duper Publications
Year Published
1998
Physical Description
1 Instruction Booklet; 10 Game Boards (5 laminated boards [11" x 17"] printed front and back); 6 pawns; 2 dice; 1 spinner
Topics
Child Social Behaviour
Language/Communication
Abstract
Ready…set…let's interact! Encourage your students to improve their social communication skills with these fun, colorful game boards. Choose from 10 game boards targeting these pragmatic skills: Giving information; Persuasion; Requesting; Telephone etiquette; Greetings and politeness markers; Feelings; Figurative language; Appropriate interaction; Topic maintenance; Problem solving
Notes
Grades 3-7
ISBN
9781586502959
Language
English
Material Type
Game
Agency
BC Children's and Women's
Location
Sunny Hill Education Resource Centre
Audience
Patient or Public
Call Number
JUNIOR FM 235 GIL 1998
Copy 1 BC Children's and Women's Sunny Hill Education Resource Centre Missing On Loan, due September 19, 2018
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